About the BLACK BETA
IGN Black Betas have been a staple of the Australian gaming scene for many years. These nights see several hundred gamers descend on a club venue to go hands-on with a blockbuster game before release. Food, drinks, good conversation, prizes, 120BPM music – what more could you want?
Check out some of our favourite Black Betas below.
//19 May 2014
Hands-on with the latest instalment of Wolfenstein – the series that established the first person shooter genre – on PlayStation 4, at IGN’s Sydney office. That’s cooler than it sounds – our office rules. Plus, we gave away Panzerhund Editions of the game and sweet Audio-Technica gear.
//October 28, 2013
Avast matey! Twas an evening of merriment, of song, of slit throats and of sailing the seven seas, on next-gen, no less! Hatches were buckled, decks were swabbed and a good time was had.
//June 5, 2013
This landmark Black Beta saw The Standard transformed into the post-apocalyptic world of The Last of Us; crumbling, graffiti-covered and partially reclaimed by nature. The special guest for the evening was Naughty Dog’s Ricky Cambier, who gave the assembled throng an insight into the design process behind the game.
//April 16, 2013
The harbourside setting may have been stunning, but no one noticed at this packed event, what with the zombies staggering around serving up eyeball canapes inside and punters posing with the Lynx moon buggy (yes, moon buggy) set up outside. Did it make sense? No. Was it fun? Yes!
//August 15, 2013
Amazing game, amazing venue, amazing crowd. Our Blacklist Black Beta (try saying that three times fast) was held in Darlinghurt’s Cell Block Theatre: a cathedral-like sandstone building with towering ten metre high walls. Used to be a women’s prison too, so there’s real history there. Bathed in green lighting inside and out, this event was electric.
//October 4, 2012
//V Energy and Xbox
Held in the MCA’s towering art-deco Foundation Hall, the Halo 4 Black Beta gave gamers a chance to play this game of the year contender more than a month out from release! Not only that, but the game’s creative director Josh Holmes was on hand to introduce the game to the crowd. Win!